Lost Mines of Phandelver A

The Wicker Giant

The session ended midway through combat in area H1 on the map of Scarlet Moon Hall, just as a Fire Elemental awoke from the Wicker Man. He gets the next action, followed by Samya.

Elodar knows someone in Beliard, a cleric of Oghma, who knows about the Sacred Flame.

An obsidian amulet carved out of obsidian, that seems to pulse with veins of magma.

The team received 1160 XP.

Rusgin has disappeared for unknown reasons.

Celebration Day
Princes of the Apocalypse - Session 1

Anathan, who had left the party six months ago to help Adamerlin track down his missing clan, returned to Phandalin, pursued by some sort of air elemental monsters. Before dying, he handed Dulgrimm a symbol, and said the words “I found them”, “Brother”, and “the Eye”.

Sildar Hallwinter asked the party to travel to the Dessarin Valley to track down Anathan’s killers, and look into a delegation from the town of Mirabar that has disappeared, which included three members from the Lord’s Alliance (a moon elf named Teresiel from Silverymoon, a shield elf from Mirabar named Rhundorth and a human noble from Waterdeep named Deseyna Majarra). The diplomats are important but they also carried important documents that have to be recovered at all costs. The moon elf also carried some important seeds that she was taking to the Abbey of Goldenfields.) PLOT POINT ABOUT WHY THESE SEEDS ARE IMPORTANT.

Samya is approached by the Zhentarim in Phandalin with an offer to join their organization.

They know the delegation traveled overland from West Bridge to Beliard. They know they crossed the Stone Bridge, a famed piece of Dwarven architecture and engineering. And then they disappeared on their way to Summit Hall.

The party met Elodar, an Eladrin elf, who had arrived in Red Larch a few days earlier and asked to join the party.

Before he died, a fire priest told Dulgrimm his “sister would be disappointed to hear that.”
The party arrived in the town of Red Larch.

The session ended with the party about to interrogate a CHARMED cultist.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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